Course Description
Level Design
(3-3-2). Introduction to the tools and concepts
used to create levels for games and simulations.
Incorporates level design, architecture theory,
concepts of critical path and flow, balancing,
play testing, and storytelling. Includes
utilization of toolsets from industry titles.
Semester hours:3
Lecture hours:3
Lab hours:2
Petition required:N
Course may be repeated for credit when the topic varies:N
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